H. Cemre Inanc

H. Cemre Inanc

Software Developer

Work Experience

2018 — Now
Remote

I founded Kraftend and led every development and design project since then. I am responsible for crafting seamless experiences for our clients.

2016 — 2018
Istanbul

Built games, kiosks and web applications. Worked on interactive museums, digital archive systems, and a lot of event technologies including augmented and virtual reality applications.

2015 — 2016
Designer at Matter
Istanbul

Worked as a web and graphic designer also led marketing campaigns and photoshoots.

2012 — 2016
Freelance Designer & Developer

Built websites, created brands, thinkered about both physical and digital interactions while learning a lot.

Projects

2022
Arçelik Online Event Platform

At Kraftend, we developed an online event platform for Arçelik Global (which consists of brands like Arçelik, Beko, Grundig and more). On the platform teams create live streams where thousands of group employees can watch and interact with.

2022

At Kraftend, we helped Samsung, a Worldwide Olympic Partner, to launch digital first activations to connect media, athletes and fans worldwide. We've designed and developed a virtual experience, enhancing the Olympic games through its immersive technology. The virtual event area took place at both 2020 Tokyo and 2022 Beijing Winter Olympics.

2021
Netflix Love101 Virtual Event

At Kraftend, We developed a virtual world that visualizes the 90s Istanbul where Love101 takes place. In addition to many interactive experiences, we also hosted the live broadcast for the final season premiere watched by hundreds of thousands of people.

2021

At Kraftend, we designed the user experience and developed the infrastructure for the virtual expo platform for Autoshow Mobility. As a result Autoshow Mobility is the world's first and largest digital autoshow with 37 brands and more than 350 vehicles. Our technology helped to make the experience more engaging and interactive.

2020
Red Bull M.E.O. World Finals

At Kraftend, We have developed the digital festival website where fans can enjoy virtual Istanbul, watch live streams, engage in interactive challenges and much more for Red Bull M.E.O. which is a competitive celebration of the mobile gaming scene where winners from 28 countries compete to identify the best players.

2019
Turkcell Interactive Digital Signage

Turkcell, the largest GSM operator in Turkey, chose Kraftend for developing interactive experiences in their stores. As a result, between 2018-2020, we produced and developed more than 50 interactive contents for the largest interactive digital signage project with over 1.200 store locations.

Awards

2022
2 titles from Stevie Awards

for Autoshow Mobility 2021
Gold Stevie in Experimental & Innovation Category
Silver Stevie in Brand & Experiences - Experiential Event Category

2022
3 titles from Stevie Awards

for Red Bull M.E.O. World Finals
Gold Stevie in Games Category
Silver Stevie in Brand & Experiences - Experiential Event Category
Bronze Stevie in Art, Entertainment & Public - eSports Event Category

2022
4 titles from Eventex Awards

for Red Bull M.E.O. World Finals
Gold Winner in Virtual Brand Activation Category
Silver Winner in Virtual Event Category
Silver Winner in Virtual Gamified Experience Category
Bronze Winner in Kick-Ass Virtual Experience Category

2022
2 titles from Eventex Awards

for Autoshow Mobility 2021
Gold Winner in Virtual Event Category
Gold Winner in Kick-Ass Virtual Experience Category

2021
Best Event from Ace of Mice

for Red Bull M.E.O. World Finals

2021
Best Hybrid / Digital Event from Ace of Mice

for Autoshow Mobility 2021

2021
3 titles from Crystal Apple Creativity Awards

for Red Bull M.E.O. World Finals
Silver Apple in Website/Microsite Category
Bronze Apple in Creative Use Of Mobile Technologies Category
Bronze Apple in Microsites Category

Speaking

2020
Career Talk at Industry Talks
Eskişehir Technical University

Gave a talk about career path for designing and developing interactive experiences.

Education

2012 — 2018
Istanbul

Participated in VCDLAB as designer and developer for three years. Worked in the edges of art & technology while designing exhibitions. Led the efforts of creating the "Spine" project, a giant robotic spine installation consisting of 14 televisions controlled by sensor data from exhibition space and moved in the air by winches.

Contact